

As a kid I would pretend to create my own lightsaber out of wrapping paper rolls and this game was letting me customize my own. I was so excited to finally create my hero and explore the galaxy, making the choices I wanted to. “When KOTOR was released it married those two passions brilliantly. One set me on my career path, the other kick-started my love of storytelling,” says Treadwell. “When I was 9, my parents did two things that were incredibly impactful: they bought me my first video game console - an original Gameboy - and they sat me down to watch a VHS copy of A New Hope. The characters were speaking to me in full VO and reacting to my choices, whether I was going light side or dark. “When I first put in KOTOR and saw that the camera was pulled down to ground level and I could look up at the skyscrapers of Taris, I really felt that I’d been put in the world in a way that I never had before. It wasn’t until I started playing KOTOR that I really understood how cinematic they could be,” Kellogg tells. I started on the Apple IIC and played all the BioWare games. Orion Kellogg, executive producer at Lucasfilm Games, and Ryan Treadwell, lead producer at Aspyr, consider Star Wars: Knights of the Old Republic (known to fans as KOTOR) among those rare works.

Their genre, the art form, what we think a game could be. There are some video games that seem to change everything. They need to find that balance.Lucasfilm Games’ Orion Kellogg and Aspyr’s Ryan Treadwell speak exclusively with about remaking a video game classic. It can be done, VTM:B is an example of a game I have no issues with (assuming I use a build, that is). But me, who didn't play them when they came out and grew up with TES: Oblivion playing games like KOTOR feels frustrating and terribly dated. There's no way a cheap remaster a la Mass Effect would've worked. useless skills, skills that severely gimp your character etc. Like VTM:B it's no issue once you figure a build out, but before that you're going "ehhh". The over complicated skill system where I had no idea what to even build. I just don't see that working anymore for KOTOR. You swing into someone with a lightsaber "miss" you stab a mudcrab 10 times, all miss. The problem for me is more that those mechanics just lack visual feedback. But I don't think they're going for that either. It can be turn based I don't think that matters as much. To me it's not even about making it ready for a modern audience as much but more that those old DnD mechanics really don't fit in a modern RPG anymore. Is SWTOR worth trying? (Opinions - 2020)įilters Search By Flair Explore Community.You will never find a more wretched hive of scum and villainy than here. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts.

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